ZBrushCentral

Floor grid reference images have the "jumps"

Some questions are so stupid that there are tears shed before posting.
This may be one.
After a few weeks of finally starting to use reference images ( big thanks to Aurick for letting me
know image plane was a bummer) I finally am working with the floor grid image reference system (say that fast).
Adjust the image in photoshop, import them.
Apply them to the grids.
Model becomes transparent, I use the move tool, x symmetry, all is well.
As soon as I touch the model the image plane starts to move, my head resembles someone who’s skull got crushed.
What I am looking to do is to lock the image reference to say the front view, sculpt, move to side view etc.
I think the expression, lock the view, sums it up.
Thank you, was not weeping while I wrote this but sniveling was apparent.

Of course, why didn’t I think of that, thoroughly obvious.

I never thought to check with “them”, thank you for your reply.

The consensus seems to be pouring battery acid on the terminals of the computer.
While that was an acceptable solution in the early '70s, it has fallen out of
favor in the last few years.
Obviously one could create panel loops from remaster, retopology and thus
proceed, this seems an inefficient solution.
Shooting the grid in the ass is getting my vote

I hesitate to say this - knowing that planes cause an unpleasant allergic reaction for some people - but if you append a plane to your model and then use Tool>Deformation>Offset to push the plane back behind the grid, it will stop your model rotating when you don’t want it too. Enlarge the plane so it ‘protects’ enough of the area around your model. You’ll need a second plane for side view etc. and perhaps this method will be more trouble than it’s worth but I thought I’d mention it.

Thank you Marcus for your reply.
Running out of options.
Had sent message to Support about image plane feature.
Aurick mentioned there were problems with it and was a “legacy” item.
Had spent the day trying to get it to work and had sent threads to forum
The consensus seemed to be the grid was the best.
Setting it up if you are new to it, is frustrating.
Setting up images, the usual alignment problems.
Then when I finally get it set up whenever I use “move” on the model it realigns the grid view.
It doesn’t even do it consistently. Good for a few strokes, then… a ferris wheel.
When I turn off the floor to see the result, looks like Sponge Bob.
In the few tutorials I have watched this never happened to the “other guy”.
Thank you again for your suggestion, appreciate it, hope all is well with you.

Wanted to thank you for your suggestion about using the planes as appending.
Obviously a lot of work in setting up, but when finally completed a solution.
Thank you again.
An observation, not directed at you, but in general.
There are a lot of video tutorials around both from Zbrush, Digital Tutors, Gnomon, etc etc.
Most all, somewhere, make use of reference images.
Have long been a victim of the watch it, do it, watch it again, do it again principal.
It is understood that the instructor does it a lot better than you will.
But.
In the countless videos I researched for this technique (reference views)nowhere did I encounter the frustrating
problems that I experienced.
Repeating, a support ticked elicited the response that it was understood the image plane feature did not work.
Everyone pointed to the “grid, floor” system as being the one.
Nowhere did I see the problem I encountered of the jumping grid.
Perhaps a more elaborate ( and truthful) video could be produced.
It is a elementary tool and should not be this hard.
Thank you for a solution that worked