ZBrushCentral

Flooding or procedurally apply a brush

Hi,
is there a way to apply a brush procedurally to a mesh? I think in Mudbox one could flood a brush over a model automaitcally. It basically means to paint over the complete mesh with the chosen brush in an automted way

In the colour palette, click “Fill Object” to fill with colour. Make sure you have RGB selected to fill with colour only, or M only if you want to fill with material instead.

HI,
thank you. I know of the color fill command but what I am looking for is to apply a sculpting brush procedurally and evenly distributed on a mesh.

The only way you can do that in ZBrush is through Noise in the Tool>Surface sub-palette. Noise can be applied to the mesh so that it becomes actual geometry. There are Noise examples in Lightbox under the Noise tab. There’s the option to use an alpha of your choice - the best results are got using tiling UVs rather than 3D procedural.

Hi,
thank you. I use the surface quite frequently. Hoped there would be a way.