ZBrushCentral

Flipity Flop

Greetings, Looking for some EXPOTRT obj info I am not sure if this is a Maya thing or ZB…?

1)in MAYA i EXPORT the model as .obj
2)When i IMPORT .obj into ZBrush the model is Backwards. (left arm on rite side ect.)

Also after i EXPORT the .obj out of ZB and import it back into Maya it does a terrible thing…
it Creates a POLYMESH of all my objects!! (see attached file)

I am looking for consitancy between both programs. in and out with no Flipity Flop. :slight_smile:
If anyone can tackle this i would really appreciate it

Also i have noticed when i use DOUBLE on an Imported .obj it really is only making the face see through (like seeing inside the model instead of thru it)

Thanks! :qu:

Here is a thread about working with ZBrush and Maya. It includes a ZScript by Pixolator to help you out.

Thank you ! :smiley:
I’ll get right on that!

I read the provided thread, and was wondering
…was there a revised script that worked?

It seemed at the end there was a revision to the script…?

thanks

…I’m not trying to be difficult (i promise), i am new to all this 3D info and not sure if it’s something i am doing wrong in the creation process. I am trying to avoid any moe “import/Export” tests if it’s not going to work right now.

Thanks again for all the help!