Greetings, Looking for some EXPOTRT obj info I am not sure if this is a Maya thing or ZB…?
1)in MAYA i EXPORT the model as .obj
2)When i IMPORT .obj into ZBrush the model is Backwards. (left arm on rite side ect.)
Also after i EXPORT the .obj out of ZB and import it back into Maya it does a terrible thing…
it Creates a POLYMESH of all my objects!! (see attached file)
I am looking for consitancy between both programs. in and out with no Flipity Flop.
If anyone can tackle this i would really appreciate it
Also i have noticed when i use DOUBLE on an Imported .obj it really is only making the face see through (like seeing inside the model instead of thru it)
Thanks! :qu: