ZBrushCentral

Fixing Texture Seams in Zbrush

I’ve written up a few words about one of the things I use Z for : fixing texture errors across UV border seams.

Hope it’ll be of use to some.

http://www.skjoldbroder.dk/tutorials-08.html

all the best
/plaf

oh wow that is sooooo useful for a noobie like me :slight_smile: thank you so much for posting that! i havnt even thought of using zbrush like that. :+1:

he :slight_smile:

Well, I dunno how useful it is for anyone, exactly, since you’d normally just use Bodypaint3d or Deppaint for 3d painting - but hey, if you don’t have those available, Zbrush can also do the job.
Might as well keep your eyes open to useful features :slight_smile:

I will review carefully to learn from itand then i will comment or ask some tips if there palce to.
Thanks very much
Andreseloy

ps: i was pushed to read right now and sound very interesting approach, what would be the advantage because in the first and last post i cant compare it¡
thanks very much

Maybe I was explaning it badly. Basically, if I come across a seam in a texture and I want to fix it (I), I could do it manually (and often do) or stick it into a 3d paintprogram to paint directly over it and fix it (II)
All I wanted to show was that Zbrush can be used for this kind of texture fixing across UV boundaries as well (III + IV)

Anyways, as I say. It’s probably not useful for that many people, it’s just one of the things I like about it :slight_smile:

all the best
/plaf

in the way that is very frequent your point¡¡
Yes, i see the very different results¡¡:smiley:
also be sure that will cacth the interest of other zbrusher¡
Thanks
Andreseloy