ZBrushCentral

Fixing bad geometry n zbrush?

The triangles and other bad placed polygons in my mesh is causing problems when i apply standard brush on them. is there a way to fix this geometry by retopologizing locally?

http://desmond.imageshack.us/Himg22/scaled.php?server=22&filename=polish2.jpg&res=landing

You can use the new topology brush and/or qremesher on regions of your model by hiding (ctrl+shift) the parts you don’t want changed.