Hello, I have been trying to complete my first project in zbrush so that I can export to max.
My original bust was around 4mil poly but at some point down the road I idiotically deleted the subdivisions and kept working. So now I have a mesh I can’t subdivide.
When I tried to subdivide the mesh so that I could UV it and export to xnormal I got errors saying that it was “Unable to reconstruct subdiv” with no further explanation in the error.
My next thought was to try to simply export texture from polypaint in zbrush but it crashes every time I try.
My next thought was to use Multi Map Exporter but that failed too.
Next I tried to decimate the model, which worked. So now the bust is at something around 700k polys while still holding my details. However, texture from polypaint still crashes and unwrap uv map still crashes and guvtiles still crashes.
With the decimated bust I tried to reconstruct subdiv but it then gave me an error that there were triangles. If I try to fix that by merging into quads I get TONS of holes in the mesh.
Max can handle my non-decimated model, and I’m using a trial of VRay so all I want is to be able to export my maps so that I can try and make an attempt at life-like skin in vray.
Sorry if this was a bit of rambling