ZBrushCentral

Firetrooper

Firetrooper

Hi guys!

My first game character optimised for UE4 and EEVEE. 80% of the entire high poly model was sculpted/modeled in zBrush, inclusive the clothes, weapon. The rest: a few small part and the hair was modeled and arranged in Blender.

Character design by the awesome Trent Kaniuga.

All the best!


The skin polypaint was made in zBrush and baked in Substance Painter. More WIP print screens and renders about this project here.

The final decimated model for normal map baking had 74 subtools with about 30 million points.
zBrush_Body_01