[attach=10265]TinyToolsLogo.jpg[/attach]
Tiny Tools consists of 5 small zplugins, each one expanding upon an existing Zbrush function.
[attach=10270]InterfacePreview.jpg[/attach]
[color=orange]Render Region
What: Renders multiple 192*192 render tiles.
Why: The default Cursor Selective Render ( CTRL/CMD + R ) does not always render a large enough area, therefore requiring repeated Cursor Selective Renders. Render Region is useful when test rendering small to medium sized areas of a document.
How: Press the Render Region button to access the interface. Press
for more help. Use the shortcut, Shift + R, to render the area under the cursor.
[color=orange]Max Doc
What: Maximizes the Document Window or switches between the current and a user defined User Interface.
Why: The default Maximize Document View button removes any undocked palettes and interface items. Loading a UI configuration is then needed to return to the previous UI.
How: Press the Max Doc button to maximize the document view, press again to restore the user interface. Shift + press the Max Doc button to access the settings. Press
for more help.
[color=orange]Fit Doc
What: Adjusts the zoom factor to fit the current document in the Document Window.
Why: For viewing the entire document on screen. Handy when working with large documents.
How: Press Fit Doc once to fit both document axes into the Document Window. Press again to fit the smallest document axis into the Document Window. Shift + Press for help.
[color=orange]Subdivision Switch
What: Quick access to 2 subdivision levels.
Why: When making global changes to a model it is good practice to edit at a low subdivision level and view the results at a higher subdivision level. A single button to change the subdivision levels makes it easier.
How: With a subdivided PolyMesh tool simply press the Subdivision Switch button to switch between subdivision levels. Shift + press the Subdivision Switch button to change settings. Press
for more help.
[color=orange]Axis Shortcuts
What: Symmetry axis and Deformation axis shortcuts.
Why: At high monitor resolutions the deformation axis switches can be difficult to press, especially when Zbrushing long into the night.
How: Hover the cursor over a deformation slider and press the X, Y and Z shortcut keys to toggle a deformation axis. When the cursor is not over a deformation slider the shortcuts act as normal and toggle the symmetry axes. Shift + press one of the 3 Axis Shortcut buttons to open the interface. Press
for more help.
How to install:
Download the compressed TinyTools.zip file from below and unzip into the Zstartup/Zplugs folder. If you do not have a Zplugs folder then create one. Make sure you unzip the file with its folders intact.
Next time you start Zbrush you will find 7 buttons in the Zplugin > TV tools > Tiny Tools subpalette. These can moved around the Zbrush interface like other buttons and their positions stored in the User Interface Configuration (CTRL/CMD + SHIFT + I).
Hope you enjoy.
I would like thank Marcus_Civis for helping me with the Shift + press functionality, it is a great way to cut down on interface clutter. Thanks, I would never have figured it out without you. Also a special thanks to Chadtheartist for catching a few features (bugs) and Mac testing the zplugins.
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Not only are they very handy and speed the workflow but the design is beautiful. Those buttons fit snugly on the right shelf.