I’m on a laptop and the process of making a full body figure is tedious because…I’m on a laptop. When making the hand I tend to make one finger first and duplicate it because I don’t want to redo the same detail for each finger. The problem is that the process of dynameshing a 5 million polygon subdivided mesh so the duplicated fingers attach to the main mesh. Then z remeshing the entire model…reprojecting the detail from a copy of the hands+body that I made before.
This entire process on a crappy laptop takes like 15 min and most of it’s waiting. Z brush also freezes when I reproject or z remesh the model so I can’t tab out because then it crashes. The z remeshing process also isn’t super accurate and often you get artifacts especially on the fingers which because they’re so small aren’t z remeshed very well. So you end up losing the detail on the fingers.
Is there really no faster way to merge an object with another object without having to first dynamesh, zremesh and project the detail back? It’s the one major obstacle that slows down my sculpting experience.