I am a noob creating a character completely within ZBrush. When I started from ZSpheres and an adaptive skin, I created edge loops and extruded fingers. However, I forgot about doing the same for the toes. I need help choosing the fastest method to create toes for my character at its current dense state of 2 million polys.
Here are a few options that I’ve considered:
- Selecting the foot polygroup, then mask off the toes and using the Move Elastic brush to extrude each toe. I tried this once and it produced undesirable results.
- Theoretically, I could drop to my lowest subdivision level and still create edge loops for the toes and use move to extrude them out, just like I initially did with the fingers.
- Keep the geometry as is and then build up the form of the toes while using Damien Standard brush (and similar brushes) to create creases which will eliminate the webbed-foot appearance.
If there is a faster or better way, then please let me know. I will most likely retopologize my character shortly after I complete the toes. I probably should have retopologized my character earlier but that is the learning process of being a noob. Whatever process that resolves the toes issue I’ll reuse to add genitals to my male character. Thanks for all of your help.