ZBrushCentral

Figure Study - Arm Movement

Hey everyone. In my latest figure study, ZBrush played a crucial role in correcting forms, refining anatomy, and adjusting deformation during the creation process of blendshapes, which were later applied in Maya. This strategic approach, combined with blending normals for added realism, resulted in lifelike arm movements showcased through Marmoset Toolbag’s rendering capabilities.

You can learn more about the workflow I followed on my ArtStation as well: https://www.artstation.com/artwork/dKNOzX
Instagram: @mbguitarist

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This project is a combination of rigging, blendshapes, and animation. So I am only sharing video clips and GIFs this time:

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