The small FiberMesh to Splines for Maya application will convert the exported FiberMesh from ZBrush to splines.
The splines can be used to create and render Maya hair either with Maya’s default hair or using a hair plugin.
More here.
The small FiberMesh to Splines for Maya application will convert the exported FiberMesh from ZBrush to splines.
The splines can be used to create and render Maya hair either with Maya’s default hair or using a hair plugin.
More here.
I knew someone would make this possible…just didnt think it would be within the first 3 days of the release!
Fantastic job! And it looks mighty easy to use as well.
Would be nice to see similar functionality in future versions of GoZ. I can already see a bunch of c4d & blender users steaming with jealousy right now.
Hey, that’s awesome Marius!
I happen to be one of the many mac users of Zbrush, is there any chance you would be able to convert this application for us Apple users’ use in Maya & C4D? =) Thanks again man! You rock!
Realy promising!! small_orange_diamond
Thanks, about macs…
http://www.zbrushcentral.com/showthread.php?165601-ZBrush-4R2b-ZClassroom-Movies&p=925502&viewfull=1#post925502
But it’s a little tricky to work without good preview.