ZBrushCentral

Fibermesh Symmetry Problem

I’ve been trying to sculpt using Fibermesh recently, and to begin with I want to sculpt a character’s hair in a neutral pose. Unfortunately, trying to use symmetry here is pointless. Whichever side I’m working on, the other gets pushed down through the model. Is there any workaround to this?

Group or make patches of hair in smaller batches, split along the center. Or hide/mask what you don’t want to move.

Spipes - I know it’s a few years short but if you or anyone else runs across this post again, the issue is a result of the fibers NOT being symmetrical to start with - so when you start grooming they are not the same number on both sides nor in the exact same position apparently. So as you groom, one side gets off. I hate this too. However, I have found that if you turn off the head or whatever figure you’re sculpting on in the subtools (turn off visibility) it stops forcing the hair to interact with the form and will spread more evenly and uniformly. It’s not perfect as a fix but it helps. So during your initial brush-out, I’d turn the head off. I think this is something Pixologic needs to address as it’s still an issue in 2021.7.