ZBrushCentral

Few projects

Big guy model update


getting better and better.keep pushing buddy.;):wink:

thank you Diablo,
very kind words. I would say same thing about you as I have seen in your post.

So now I am re working on the girl model. I was/am not happy with the last evolution. Her face becames strange
in my opinion (shape?).
I am trying to continue refine her. Here I am:

5.jpg
3.jpg

Attachments

2.jpg

poses research




cloth tests
4.jpg
0.jpg

Hello z-community ! (good morning !)
I have continued the last character, I experimented z-sphere rig (Paul Gaboury tutorial 2parts) and
I experimented clothe making/sculpting/modeling.
‘Shoes’: inpired from antiqu romains, sculpted in zBrush, retopo/modifications in Cinema4D and back to zBrush for unwraping
and surface noise.
I made few renders and compositing.





Just a render

_2comp.jpg

refining clothes: surface noise,
attempt create laces: curvetubesnap brush

nice progress bro.like it.keep going.;);):wink:

thank you Diablo !
Here is the suit of the previous character.

_3comp.jpg

Attachments

1.jpg

_7cc2comp1.jpg

_1comp.jpg

_3_comp.jpg

Another render with different set up:
mainly about antialiasing, Spix or Ssharp values increased (render menu/tab).


raw: (no compositing, with bpr filters)

I have continued to work on compositing for the background and color correction
I’ m not expert at all unfortunatly, still llearning as you can see.
ps: I’ m using two screens, and my images doesn’t show the same in one screnn
or in another. In one it is darker than other, with’hard’ colors. So I don’ t really know what screen ‘follow’ !

Anyway,
now if I want to continue this character, I am begin to think about give him a weapon in his hand(s) or/and in his back, I don’ t know.
Maybe it would help to have a more ‘complex’ scene/project.

Hi,
I’ ve separated the head of the last character to have more poly. I ’ ve then refine it.
I 've started another character (without reference).



24.jpg


i

Cool skin details bro.;);):wink:

hi Diablo,
thank you buddy !

ps:few bpr’ s & screens (hairs tests, etc…)

29.jpg
35cut.jpg
36.jpg

Attachments

24comp.jpg

Practice, human face, anatomy, etc

nice work,but maybe you can break the symmetry a little.keep pushing buddy.;);):wink:

yes thank you ! breaking symetry is a good idea !
I will break it soon. But before I read your reply,
I was looking at this guy & I was not happy with his mouth.
I could not find something that pleased me,
then I continue to ‘tweak’ it and finally I got something totaly different.
The thing is all had changed unless his mouth lol ! (in my opinion)

I have retopo him, I have ‘loose’ his texture paint for the moment.


new polypainting done (not finished).

Few projects, mainly practice

Sans titre-1.jpg

005.jpg
008.jpg
_2.jpg

Attachments

001.jpg

25.jpg

Nice job bbro.really lik the polypaint.:wink:

thank you !

updated his face: