ZBrushCentral

Female Portrait 3D Study

A model i made in zbrush,rendered in arnold maya and xgen for hair.Some texturing xyz displacement maps were used too.Recently i`ve been experimenting with an arnold skin shader.It only uses the displacement map.Also there is a map on the lips,nose,forehead that controls some extra specular roughness.I also connected the lips map as a mask to the ss radius to make more transluscent.Still some more things to do so kinda w.i.p :wink:

ZBrue4d