I am redoing this model. Wanted to make her a bit older and give her face more history and character. I modeled her features based on a certain famous actress. I’ll be happy if anyone can guess her. If not, I’ll claim that its not supposed to be exact . All comments and crits are appreciated.
I like the facial features but the wrinkles on the forehead and the neck need some flesh around them, right now they look more like cuts, wrinkles are patches of flesh and skin pushing against each other.
True. I wanted finer wrinkles, crows feet etc., which at least on my own face do look like cuts. I’ll have to define them better I think. Here are the Ztools together. Still rough. All comments and crits are welcome and helpful. Thanks
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looking good. i would check out Simon Bisley. He does a lot of Heavy Metal covers and did the conceptual designs for F.A.K.K. 2. He has a female gun slinger that i believe you could get a lot of inspiration from.
She’s perty lookin’ heehee. Ye I like her so far. Maybe the folds in the pants can be smoother? Her fingers also seem very boxy.
Cheers
Brett
Looks like she’s ready and able to start looking for that Dark Tower.
Really nice sculpt. I know you may not have ment it, but I’m sure she’d fit right in to midworld.
This is awesome, but I’ve always thought that women have a bigger forehead.
Jodie Foster
Thankee sai. She had a bigger forehead but got plugs. Thats a good crit though, I might tweek that, thanks.
Changed her head. Tried to make her more attractive and more threatening also. Started texturing from the bottom up. Finalizing the color scheme is still a ways off. All comments and crits are super helpful. Thanks for the posts so far guys
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Almost done (I think). Still got more tweeks to do, hair seams and a bit more dirt in the clean places. She is about 7K polys with 2048 and 1024 sets of color, normal, and spec maps. Any and all comments and crits are very much appreciated. Thanks
[attach=80042]Texturted.jpg[/attach]
[attach=80043]Textured-head.jpg[/attach]
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Perhaps smoothing out in certain areas, like between here eyes, and her nose. The wrinkles on her forehead and neck seems to be a bit deep for a young and feminine face. I would also suggest to remodel the ear from a reference. It seems to be a bit undefined and lack form. Hopefully this helps!!
Great job! This is the kind of stuff I want to do.
I like the hair. How’d you do the strands that fall over her face?
The clothing and accessories are awesome! Materials and colors…very good.
Thanks for posting this. I’m inspired now.
Well, I think she’s done. Took most of the advise posted so far. Thanks for the insiteful feedback. These were hardware rendered in the Maya viewport. I plan to use mental ray for my reel. Any further comments and crits are welcome, especially about the rendering (one of my weakest skills). Thanks
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Gaboon,
Nice job, I really think you did a cool character sculpt. Nice finished look, keep on sculpting.