Last month I Joined up with 3D.sk.com to learn the basics of female form. With this project I thought it was time to test what I had remembered so far, so decided to do a speed sculpt with no viewing of references. The base mesh started with a very basic mesh with no edge flow to dictate any form.
By sculpting fast, it would mean by doing so I would have to rely on what is hard wired into my head. I recorded the whole session and uploaded it for streaming which you can view hear my commentry. The whole sculpt took just over a hour incuding building a new topology. The hands and feet was not my priorityfor the speed sculpt, I will update this thread with new sculpts in these areas.
http://www.veoh.com/videos/v1309656TMG6y2GQ?c=CGDreams
Part way through the sculpt of basic form, I used Zbrush rather cool topology tools to produce a new mesh, from which I projected all form base sculpt onto it. From there I continued to sculpt using a combination of the Move, Standard, Pinch, Smooth, Inflate and transpose tools.
[attach=72571]1 1280.jpg[/attach]
Version shown in video.
[attach=72573]2.JPG[/attach]
Version 2
[attach=72574]3 1024.jpg[/attach]
Two different head types
[attach=72575]4.900jpg.jpg[/attach]
Thanks, Danny.