It occurred to me last night, whilst preparing a mesh for UV-ing, that the ZModeler Brush could really do with a means to tag edges as UV seams/Border Edges. That would mean we no longer would have to rely on the ‘suggestive-at-best’ nature of colour painting where one would prefer UV-seams to be generated by UV-Master, nor have to GoZ out to a 3rd party 3D app to tag edges as such.
ZModeler already has Edge tagging for creasing, so this shouldn’t be too difficult to implement I’d imagine.
Thoughts?