Eons ago I made a tutorial about feathers (pre ver.123) which didn’t quite cut the mustard but got the job done if you wanted a cartoon look. With a few more extra tools to play with in ver 123b, the job just keeps getting easier and easier!
This is pretty basic but it’s a good foundation to expand. The low-down, is you create a map from a fiber brush via MRGB-capturing the screen and then map that capture onto a plane with transparency on.
FEATHERS
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Firstly I made a skinny cylinder in the tool palette and placed it in the document window. For a bit of flare I painted it and then baked it.
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I paint the rod with the fiber brush with a modified gravity, grooming and thickness setting and also CONTINIOUS set in the picker palette. If you are new to this I recommend reading Pixolators tutorial Daily Dose of Fiber Fun
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Then with the MRGB grabber I draw a box around the feather. This grabs the fibers as a texture.
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Now most importantly I turn the TRANSPERANCY button on in the texture palette. This means that the black areas act like a 2D-alpha and will be seen-through.
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You don’t need the contents of the document window so press CTRL-N to clear the screen.
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In the TOOL PALETTE I make a feather shaped out of a plane with a bit of help from the taper, x-size, and the s-bend. You can download my feather here if you’re lazy like me. Click here -> Feather.ztl
NOTE: It’s important you place the center-point of the feather at the end of the feather with the INCREMENT X&Y slider! -
You can now layer your feathers how you like in the document window.
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But to place your feathers on a model, you want to follow these steps:
a. Select DRAG DOT from the Stroke palette
b. Make sure the Continuous is turned off in the Picker Palette (press the box)
c. In the Draw palette change IMBED to zero
d. Now drag each feather into place over the surface of the model.
e. You’ll want to rotate the feather around the Z-axis in the Tools>Modifiers>Deformation palette so you don’t get such a uniform look.
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You'll need to do a BEST-RENDER with a bit of anti-aliasing to get rid of the black-bits that didn't become transparent enough amongst the feather-fibers.
HAIR
Now if you clever-cloggs were paying attention you sooner or later click-on that you can make controlled hair styles the same way!
- Create a sphere at the top of your document window, and bake. With a modified fiber-brush (density=30, Gravity=100%) fiber-paint some long strands over the ball! You’ll need to change the length of the hair via the DEPTH slider in the DRAW PALETTE.
- As above, grab the fibers as a hair-texture with the MRGB grabber-tool and turn transparency on.
- You could use the same feather-tool as above, but I’d recommend cloning it and heavily modifying it with the S-BEND slider or TWIST slider , anything else that takes your fancy.
- As in step eight place dozens of these hair-strands over the head however you like.
There’s LOTS of room for improvement in this tutorial. Any new findings or questions please fire-away!
Take-care
Upham