EDIT: ZBrush 2021.6.2 (same thing on previous I tried) / 3dsmax 2020 / Windows10
Alright, first of all I tried all format extension from 2009 to 2020 and in bin as in ascii the problem is still there.
Currently when we export an fbx file from a subtools with multiples layers as blendshapes and import it back to 3dsmax (but not only I think) everything works perfectly but…
Actually what we get is the base mesh set with an Morpher Modifier and all layers are input in this Morpher modifier and everything works. However all the meshes from the layers are not really on the scene.
Actually, if you check the properties of them, everythong looks ok we can see vertexcount and visility is set to 1 but you can’t see the meshes in your scene.
Even more weird, they are visible in the Layers (I mean the Layers wondows from 3dsmax) but not in the outliner so it’s look like they are not in the scene…
When I create an object like a simple box and attach one of the mesh from the layers form ZBrush to this object it actually show back but of course that’s not efficient.
Do you have any thing to tell me about that?
Let me know if I am not clear enough.
Thanks