Okay - what am I doing wrong here. I exported a fairly simple model from Max 2016 as an FBX. I want to import it into my Zbrush scene so I open the scene file, click on a different tool in the tool palette , use the FBX import plugin - the model comes in perfectly - all the different objects are subtools - great! So then I click back on the main tool and go to Append - I chose the FBX import to append and only one of the subtools is appended. Not the entire model as would normally work with any other import. I can use an obj export and it works fine except it doesn’t retain the object names.
Any idea what’s up with the FBX import shenanigans?
Thanks