Hello!
I am in the process of sculpting landscape for a shot. We need the sculpt to look great in said shot, and I was hoping to import the camera from Maya into Zbrush.
However when I do, I feel like the camera is in a wildly different location than it is in Maya. The shot just doesnt line up at all.
Is there something I am doing wrong? Or is this just not a feature that is possible within Zbrush?
Thanks so much!