I’m currently working on a short film, and I’ve decided to push the model a little further with zbrush the original model was sculpted in 3D Coat and retopod in their. I’d have to say so far I love zbrush for hard surface modeling.
old model
I’m currently working on a short film, and I’ve decided to push the model a little further with zbrush the original model was sculpted in 3D Coat and retopod in their. I’d have to say so far I love zbrush for hard surface modeling.
old model
chest Sculpt
Just completed the shoulder pads.
Upper arm, time to sleep…
Finished lower arm, working on hands right now. I changed the upper arm design, added detail to the joint inside neck, shoulder, and elbow.
To-Do
legs
innner legs
gun arm
poly paint!
I’m having a tiny problem, I guess call it more of a nuisance. At some point when painting the head with poly paint I accidentally painted the material, how does one just delete it so I can just switch the matcaps on the fly?
I believe turning off polypaint should allow you to switch between materials at will. Also you can try clicking M. and do a color->fill object to fill your object with the current material.
Originally posted by epsilonstudios
I’m having a tiny problem, I guess call it more of a nuisance. At some point
when painting the head with poly paint I accidentally painted the material, how
does one just delete it so I can just switch the matcaps on the fly?
Turn ‘Mrgb’ button on. Select ‘Flat Color’ from Standard Materials palette then go to Color menu and click ‘FillObject’. This will reset the material so you can have a live material preview again.
Time for LEGS!!! Now onto finishing the hand and starting work on the Gun.
currently in the process of retopo and painting, I’ve been putting that gun off I need to buckle down and do it.
Here is a modo render, I still have to work on the textures and sculpt the gun arm. Hope you guys like!
James Guard
Epsilon Studios
Cool style suit! What is your technique for sculpting the individual armor plates?
Thanks! At first I was masking out the plate and using clay tubes and polishing them down. Then I discovered inflat under the deformation tab.
I have a turn Table render and a test pose. I’m using blender to rig/animate and modo for final render.
I’m still hard at work on the short film, I wanted to show off a finalized shot from the short film.
Good job! Looks like you’re putting a lot of hard work into this.
So the other night I wanted to check out zbrush’s animation feature, so I took a shot that that had animation that was finished and applied it to the Zbrush model. Looks pretty good, I’m actually pretty amazed that Zbrush can handle this.
Facebook short film blog (please “Like”)
http://www.facebook.com/#!/pages/Farrah-Rogue/187002001388099?sk=wall