ZBrushCentral

Facial Modelling - First Real Attmept At Using ZBrush

Hi guys
I’m currently working on a project that requires me to model my head using photo references in 3ds Max and to then sculpt in the fine details in ZBrush.
If you guys could give me some feedback on what could be improved it would be extremely useful as i’m a bit of a beginner with regards to ZBrush
Thanks.

Attachments

planning.jpg

progress1-1.jpg

SculptingProgress.jpg

So i’ve modified a few features in ZBrush, such as the ears, nose and attempted to make the facial muscle more prominent and was just hoping that I could get a bit of feedback as to what you guys think could/should be improved.

In addition to this i’ve also been thinking about how I can sculpt the pores in the face. I’ve read a bit of information about using alphas to recreate the effect of pores and just wondered if there were any recommended ones as at the moment ive just had a quick experiment by using the a small alpha dot and using the colourized spray. (As shown below)
SculptingProgress2-1.gif

Cheers

I’ve made a few more changes to the face such as : the bridge of the nose, the lips, the ears and the eyes.
If you guys have any suggestions for improvements feel free to say :slight_smile:


Thanks

Here is another update of my model. I’ve tried to improve some of the anatomical proportions such as the top of the head, nose, lips and cheek bones.
feedback would be appreciated as im pretty new to this kind of thing.


Thanks

Update

This is how the face is currently looking, feedback appreciated.

Thanks :slight_smile:

So i’ve now retopologized my model to a tri count of 3,150 and i’ve also created a diffuse for it and this is how it currently looks


My next step is to produce a normal map and to model the eyes which I think I might struggle with as ive never done either before, so if anyone has any tips or tutorials it would be appreciated, thanks :slight_smile: