ZBrushCentral

Faceted Map in zbrush

Hi everyone, so i have a problem concerning the displacement map generated by zbrush : it’s faceted !!

It’s probably due to my workflow :

  • I export the model to 3ds max to unwarp the UV
  • When i reimport the obj and generate the displacement map it’s faceted and i don’t know why :frowning:

I may have done something wrong but i don’t know where :confused:

If anyone has a solution that would be very appreciated :smiley:

Actually i think i find the solution finnaly after 2 days -_-’

I just press 2-3 time the cycle UV and it seems good now :lol: