ZBrushCentral

Faceless Devourer

Been working on this on and off, and decided to call it done for now. I have used this project to dive into Unreal Engine 5 (used 5.0.3) for the first time. My goals were to adapt the pipeline/workflow surrounding Unreal Engine, Zbrush and Painter. Everything about the creature was sculpted in Zbrush, and used Zbrush’s generated displacement, ao, cavity and normal maps in Painter. Used Xgen for body hair and peach fuzz, and imported the groom into Unreal Engine.

These are running real-time in Unreal 5.0.3 using Lumen on a single Nvidia RTX 3090 GPU. The Environment scene was built from scratch, and spent way more time on it than I should have.

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