Just posting the progress here, I’m trying some new brushes and challenging new ways of finding forms. Up until now, I’m really happy with how ‘traditional’ you can go in Z3 - it’s like blotching mass with a palette onto your model and refining it. Then you’re blotching again and you refine it. Blotch again, refine it, etc. Really neato.
[attach=63628]shutyoureyes03b.jpg[/attach]
[attach=63629]shutyoureyes04.jpg[/attach]
[attach=63630]shutyoureyes06.jpg[/attach]
[attach=63631]shutyoureyes07.jpg[/attach]
[attach=63632]shutyoureyes08.jpg[/attach]
A turntable of an older file (that was around verison 12, now I’m at 30):
http://www.henrykorol.net/ThomasMahler/turntable.mov
Aaaand, I modified the matCap Sculpey shader to get a nicer SkinShader for sculpting and rendering. It’s not a big deal, but it’s a good base to start from:
I have a concept for this model in mind and I now see where I’m going with it. I’ll keep this updated!
Critique is welcome!