ZBrushCentral

Eyes closed (3d, ZBrush)

Just posting the progress here, I’m trying some new brushes and challenging new ways of finding forms. Up until now, I’m really happy with how ‘traditional’ you can go in Z3 - it’s like blotching mass with a palette onto your model and refining it. Then you’re blotching again and you refine it. Blotch again, refine it, etc. Really neato.

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A turntable of an older file (that was around verison 12, now I’m at 30):

http://www.henrykorol.net/ThomasMahler/turntable.mov

Aaaand, I modified the matCap Sculpey shader to get a nicer SkinShader for sculpting and rendering. It’s not a big deal, but it’s a good base to start from:

I have a concept for this model in mind and I now see where I’m going with it. I’ll keep this updated!

Critique is welcome!

i like it! it has a wood carving feel to it. maybe a little too pink in the eye area though.

I see why you think of wood carving when looking at it - am I right that that just applies to the last image I’ve posted?

I really like the slight smile that the one of these has. He looks as if his lifes mission is complete

http://www.henrykorol.net/ThomasMahler/timelapse00.mov

Made a time-lapse, it’s around 200mb. It practically shows how I use the new Clay Brushes. It’s not the most interesting part of the sculpting process, since it’s the ‘laying out new structure’, but maybe its interesting for someone.

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i get the wood carving feel from a lot of the images you have posted. its not a bad thing by any means though. it is really a nice sculpt :+1:. one thing about the image you just posted is the wrinkles look more like cuts from a knife than auctual wrinkles. try and inflat around the outside of the wrinkles to give some more falloff.

Great job Thomas!

A very natural way of modelling for sure. Z3 has really raised the bar.

You’ve done a good job on this guy. It smart to model the eyes closed so that you can texture them and not get streching issues if you plan on animateing him later. The wrinkles on the neck seem a bit weird to me, but becides that I think you have a good thing going.

hey just wanted to let you know your skin materials wont load at all it says it need version 3.09 is there any way you can upload the materials with the current version of zbrush3 i would really like to try them out and also could you explain more about the technique you used in your timelapse cant tell what tools your useing please explain i really like your head by the way were you useing a different zbrush version when you did this head because the materials wont load in zbrush 3?

@Cory: I thought that you got the wood-carving feeling from the way the brushes looked around his neck back on 08. It really looks a lot like the forms you’d get from modeling with wood and a plane.

I also see the wrinkle-issue. I try to model this sculpt with a very traditional technique. Up until now, I haven’t used the Standard or the Inflate brush for even one single stroke, while those were the brushes I used all the time in Z2, so… It’s fun. I model wrinkles by cutting them in, building up forms around them, to emulate how wrinkles work and soften them out later. I probably shouldn’t have posted the 09 version, since it’s really WIP.

@Elixir: Yeah, I love this way of working. It’s like you have a bunch of Clay in your hands and rub on more and more forms with your fingers. It’s not really like ‘blobbing’ out models anymore, at a certain degree, you really forget that it’s a digital sculpt, which is a really good thing.

@Randy: Thanks!

@Troy: Oh, gee, sorry! I didn’t know that the material were version dependend. I’ll try to create new material later on.

About the technique: It’s mostly the Clay and the ClayTube brush, often with adjusted brush curves. Not much else, standard alphas, dotted strokes.

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It’ll be a StarCraft II Space Marine. Fausto sculpted a great Marine a few months back and I thought it’d be awesome to have a Before/After version. Here’s Fausto’s Marine:

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And thinking about it, being a freaking Space Marine must be hell on earth. Or hell in space. So you fight against those freaking monsters and you’re constantly in this suit, you can’t just take it off and you’re up there for months and probably won’t come back. So what happens if you have to go to the toilet? What happens if some of their blood hit you, when they stick their weapons into you, when you’re getting shot and have all sorts of **** in your body? Your body would react to that, you’d come back badly disfigured. I’ll try to portrait that. Now, the forms aren’t even halfway there, it’s hard to figure out how the skin would look like and react and deform, but I’m getting somewhere. I’ll keep things updated.

Oh, I forgot another ‘update’:

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I thought about giving him a suit underneath the space suit, but it’d hide all the details and since that guy in the SCII trailer was naked underneath, I can do that too

Anyway, comments would be nice. If one of you guys have references of burned skin, disfigurations, etc., I’d be happy if you could send them to me.

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Guys, it’d be really nice to get some constructive critique. I know that some areas are still off, I’m working on forms here I’ve never seen or worked on before, so it’s hard to get it right. If somethings off or really doesn’t work for you, just tell me. I’d love to know how the model is perceived.

hi thomas …
first things are first , great work … i do love it …

i’m gonna assume you are a traditional sculptor ? cause it seems so from your posts

i was looking for any traditional guy to see how do you guys transfer your techniques to Zbrush ? and is the timelapse you posted showing some of these ?

hehe , all questions …:smiley: please don’t feel bad about it

Hey man,

Yeah, I’m studying traditional sculpture (Or I studied, depends on what the next few weeks may bring).

I think all traditional sculptors will be VERY happy with ZBrush 3.1. I may not talk about it yet and I had to take down the timelapse (sorry!), but it’s awesome. It lets you work in a very traditional way, but enough of that. I’ll talk more about it once it’s released.

hehe , all questions …:smiley: please don’t feel bad about it
Gee, no problem. Fire away! :slight_smile:

Update!

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Doing the non-organic parts now! :slight_smile:

I’d love to give some critique but you seem to be doing fine on your own. Maybe dewrinkle the throat a tine bit since it might be a bit over the top but other then that great work. Curious as to how you will handle the armour. Will you make a basemesh in another package? I really like the woodsculpting technique, can’t wait to try that one out myself.

Keep it coming, M

small crit, but maybe it’s your intention for the back of the
head to be a bit squished ? …

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cool stuff all the same. :slight_smile:

WailingMonkey

Attachments

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Oh, yeah, I know that his skull isn’t really rounded. The skull of one of our traditional sculpting tutors has a really, really weird shape with bumps that are half the size of a tennis ball - and it doesn’t end ‘smooth’ in the neck either.

So I always was kinda fascinated by how messed up Mother Nature can be. He’s a big, little overweight guy, bald, and everytime I sculpt a skull, his head pops into my mind, so… I’m biased on that :wink: