Adman, yes that is much closer to what I was looking for. I see the differences in your updated image. Thank you very much for that and taking the time to do it!
The nose/cheekbone area appears longer and the chin area shorter… the whole of the portion from the eyes has been drawn down a bit more… and the nose is thinner, the whole facial area is not so flat (not the word I’m looking for), it seems to give the face a narrower much more realistic look. Shoot just adding a little detail like the indent in the back of the hair made a marked difference. Something that I have not tried and it looks like I should is applying a small touch of z-gravity to portions of the face area.
You’ve given me very much inspiration for the next try. I’ve dorked that model so much now that alterations to it were causing more defects than good results.
So, I’m going to try it again from scratch.
I also saw something in Quicklinks about the differences in low and high poly meshes and textures/materials if I remember correctly. I think that may be one of the problems with my lighting/texturing so I’m going to go read about that now along with the lighting tutorials.
Confidence? well, some in my family tell me I need to go back to cartoons so, although I see some progress, it’s sometimes a contradiction. However, I’m very stubborn and I will get this along with the rest of the human form…eventually…just going to take lots of hours and hard work AND ignoring the peanut gallery here at home.
The help and encouragement I receive at ZBC are one of the driving forces that keeps me working at it. 
Most of what I know now of the human face was taught by Grub, Ed and Kurisu and reading Loomis.
It’s funny the difference between how my minds eye sees a head and body, and the reality. Kurisu’s profiles in his last posted head was an eye opener.
Thank you again for taking the time!