Is there a way to extrude an edge of a flat polygon? Neither Extrude nor Qmesh seem to work. Would be such a great features to do tracing of a pattern! (I’m talking about using the ZModeler brush of course. And flat Polygon meaning single sided Poly.)
Ok I’m gonna answer my own question. The problem was the Brush size. I normally use a brush size of 1 so nothing gets in my way. Bad choice! I just had to up the brush size and voilá. Same thing happens with move points, if nothing moves just up the brush size!
Did you get it to extrude the way maya or max would? because for me it only extrudes this useless non-manifold wedge. Would be nice if it kept an open edge