I’m really confused with the thickness limit with the extraction feature in the subtool pallet of ZB. Also when I try to retopologize an extracted skin. The new topology lines show through the model from the other side. This makes it rather difficult to retopo on this other side or to retrace the visiable low mesh original polyline flow.
When you do the extract feature on a poly model it adds new polys around the edges just before the thickness border. Instead of giving you a nice clean exacting extraction of the surface. It doesn’t matter what you do to the extraction surface and edge smoothness sliders and neither of them feature a “0” option
All I want it to do is preserve and repeat the original meshs wireflow on the surface for the new backface created with the new thickened extraction of that object- with a simple single poly wall border along the edges. Although a poly border slider to specify the number of poly stacks between the borders would be cool.
Last problem- Is there a way to sculpt on one side of the mesh like say the front part when it’s an extraction and not effect the backfaces side?
Sorry for the long rant. I’m having one heck of a time trying to walk around these issues to make an extraction thick enough off of an object and since the extraction feature adds extra polys to the surface- even when it’s a total non masked version extraction off of single faced poly object. Very frustrating. I’ve tried lots of things to solve it and nothing is working.