ZBrushCentral

Exporting textures to Maya

Hello!!

I have made whole project in Zbrush and would like to render it in Maya!

When adding texture in Maya it gives same messy result than in the uv-layout window in Zbrush!

I know that i have done everything correct in zbrush!!

Do u know whats the issue??:smiley:

have you flipped the image on export you need to do this to get the textures to display properly?

how have you done your UVs?

Hey mate!

I have flipped them ivertically as they should!
I used guvtiles on low poly, then on high “new uvtexture” and color to texture.

if your only going for the colour map then AUVtiles will work.

But if you want to generate a disp map you should have properly laid out uvs.