When I export an object from zbrush to .fbx, it exports with sharp edges, I uncheck the SNormals “Smooth Normals” button in the fbx export options, but it stills mark edges sharp.
How can I avoid zbrush create automatically sharp edges? If I use the zmodeler I cant see any sharp edge marked, so why zbrush does it when exporting to .fbx?
OMG exporting objects from zbrush is a nightmare, it changes the size, the world position, now it makes sharp edges without doing it…