I’m doing some R and D here at irrational games trying to work ZBrush into the art pipe line here, and things are going very well. I made a low-res model in max and added UV’s in max, then exported it to ZBrush, made the hi-res version, then export a normal map from ZBrush, and also the new version of the low-res model.
The problem I’m having there is pinching on the normal map, as you can see out lined in the image below.
I think it is because ZBrush is trying to hide the edges of the low-res model, by adding these lines. Which I think if the low-res version had smoothing groups it wouldn’t do.
A few facts about the model which maybe help.
- The normal map is very hi-res (2048x2048.)
- The low-res version is about 3000 tris.
- The hi-res version is over 1.5 million polys.
Can anyone help me with this problem?? Does ZBrush have smoothing groups?? Does anyone have a work around??
Thanks
Brendan George