ZBrushCentral

Exporting High-Poly Objects

I was wondering if there was a way to simply export high poly geometry from zbrush that can be imported into lightwave for rendering - I have something I am working on that doesn’t require advanced texture mapping and I was curious if this was possible.

Thanks

Dave

you can export anything…use the tool>export menu to export as an obj with whatever options ya need selected.

the hard part will be to figure out an know what kinda poly counts lw can handle and still be workable.

would probably be better off making displacements, bumps or normal maps off the high poly version in zbrush and bringing back the low poly and using whichever maps which would keep things speedy.