ZBrushCentral

Exporting and avoiding faceting.

Well, I’ve noticed that when you export to DXF or OBJ, the mesh appears faceted once you import it again, instead of softly smoothed like when you are editing this.
I haven’t found at Quicklinks anything about this, is there a way to avoid this faceting? Smoothing isn’t the solution, is there another?

Thanks a lot

Rather than using “Smooth” in the deformation pallette did you try the the “smooth” and “divide” sliders located just below the preview window in the “modifiers” menu?

Thanks, WingedOne!

The reason for what you’re experiencing is that once an object is exported, it becomes a polymesh object instead of a native ZBrush object. As a result, all of the rules concerning imported meshes apply – including the way that you can smooth the mesh.

You probarbly has to apply smoothing in the software you import the mesh to…

If you import to Maya its in the Edit Polygons->Normals->Soften/harden option.

If you import to 3D studio Max, I believe its the smooth modifier that applies autosmoothing or manual smoothing groups.

Kindly

Carsten

Thanks all!
Yep, I had tried all those options and none of them left the mesh as perfect as the original one.

But anyway, I’ll follow Dimoe’s advice, and as I can save as a tool while inside Zbrush, I think it doesn’t matter too much when I export to 3ds Max, while I smooth it there again.

As long as its only the Normals you smooth, and not the actual mesh :slight_smile:

Good luck