I’m using ZBrush for one thing only, Decimation Master, having trouble getting my exported mesh to show up in UE4 properly. Can somebody advise a workflow or point to a tut? It seems all the UVs are coming along, diffuse maps okay, but in UE4 the mesh presents the converse of swiss cheese, the holes being lots of poly islands. It seems the full mesh is getting out, everything displays properly in Key Shot, so what might it be about UE4 that it can’t see all the geometry in the FBX? Here’s snip showing the swiss cheese mesh aligned to a good mesh:
Thanks for any insights.