ZBrushCentral

Export Noise maker pattern as texture file

Does anyone know of a way to export a noise maker pattern as a texture file by itself? I figure I could apply it to the mesh, then export out a displacement map, however I just want the pattern itself as it appears on the mesh uv layout. Once I have the pattern, I want to use it for blending into my texture map as well as using it as a separate specular map.

Any help is appreciated!

I am join to question too. And it is interesting - could it import my one texture into Noise Maker ?