ZBrushCentral

Export FBX from Zbrush to MAX

Each time that I do it, Max adds a subdivision modifier to all objects, even if I deactivate all options in the Max importer. There are not options related in the Zbrush FBX exporter. Importing FBX in MAX from other programs not necessarily adds a subdivision modifier.

Is there any way to avoid this unwanted addition?

The next update to the FBX plugin will have a new option which I think should solve this.

Thanks a lot Marcus.:smiley:

Where can I find the update or expect it to be available?

Also regarding the FBX. I’ve noticed that while exporting to 3DS max, it adds a 90 degree angle to the mesh.
Anyone know how to fix this?

I had the same issue - after importing my zbrush subtools into Studio Max via fbx, (I am using Max 2016) I then used the below script that can be downloaded for free at Scriptspot - it calculates all the modifiers that are applied to all the meshes in your max scene and you can then delete any modifiers such as opensubdiv that are added to each mesh in one simple click, amazing!!

http://www.scriptspot.com/3ds-max/scripts/delete-modifiers

Cheers!