This guy is going to be the main character for the comic I am trying to write at the moment. Created the base mesh in Max 8 then refined him in Zbrush. Rendered in Max using the ink and paint texture.
He is a Sam Fisher (Splinter Cell) type character who travels the world in search of Nazi war criminals to bring them to justice.
cool
but there exists a but
the rendering could be softer(my opinion )
i`d love to see a fotorealistic render of this “Sam Fisher”
Pretty cool. Like the design of the character.
Know its proberbly not gonna happen (due to his comicbook nature), but I would love to see him with textures.
I would probarbly pose him with a little more twist in the spine (and offset it so it didnt line up with the lower leg) to give it a more dynamic and asymmetrical feel.
Here is a finished frame from my comic that I want to fit this character into.
The image was created in photoshop not Zbrush but I wanted to put into context the kind of visual style I am hoping to achieve with it.
I like your first character. Reminds me to GhostInTheShell movie.
Nazi criminals–HrrHrr! - yes maybe he will find one or two old rotten nazi characters still alive. Well, better let him search for some fashistoid liars like there are many within the government.:lol:
Cheers
kel
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Here are a couple of mesh and wire frame pics. As you can see there is not to much surface detail applied. This was due to the nature of the project and because the ink and paint renderer in max would not show up the detail.
Attachments
Hero pose.