Execuse me, about the fog texture and alphas, I have some questions, by the experiment, i did not feel that these two optionses have too many advantages.
They can’t achieve the effect that I want to get
1.55b manual
"Fog Texture You can also colorize the fog by using a bitmap texture. You can
produce other environmental effects, such as smoke, by using a fog texture."
i understand the means ,but it is very convenient that I didnot feel the
using process.I hardly attain the result that I want,
"It will be stretched over the entire canvas area. Each pixel of the texture
will determine the color of the fog at that location".
this means the map need to be very perfect…i think i need help …
for the fog alphas, I think that it is better than the fog texture,but i
feel it is too easy…i rather than use polymesh object with a Transparent
texture (turn on Transparent on the texture panel), I think it is more easy
reach the result that I want.
such as the picture