3D printer services have been hasseling me about excessive 3d geometry on the inside of my shells.
I know Dynamesh gets rid of that, but you lose a lot of detail on larger complex models once they
are all assembled. Is there any SIMPLE way to clean out a mesh?
I think I figured it out. This works pretty good. Polymesh Visable> Mask an ‘access hole’ (then Polymesh by mask) or slice model down the middle (making two polygroups) to gain view of troubling interior geometry. Using masking brush set to minimum depth in ‘Brushes’, mask outside of model you want to preserve. Gross areas can be done with the mask rectangle. This leaves most of the offending interior geometry exposed.
Polygroup to Mask> Unmask All> Select Model (hides interior geometry)> Geometry — Delete Hidden.
It leaves some jagged edges but I dealt with these by Control A and carefully unmasking edges and then applying Deformation — Polish (Maxed out). Good Luck P.S. If you can’t be bothered, 3Dsystems doesn’t seem to mind the geometry and uses high end ‘Magics’ software to make my SLA models with great results. I just wanted to know how to get rid of the clutter.