ZBrushCentral

Exact placement of imported models.

Let’s Say I export a body model from Maya as an OBJ and also a set of eyes as a separate model. How do you import these two separate models into ZB and retain their exact location relationship to each other? I’ve only started playing with Z brush so I’m not sure if this functionality exist.

Thanks,

Nick Z.
www.pinwire.com/nickz

P.S. Anyone have a workflow for neg and pos diplacement mapping in Maya?

Hi nickz in the preferences panel you can set in the import/export subpanel the best condition for do it¡
You have to make some probe before and the save the best configuration¡
Adreseloy

As I understand it you can set different polygroups in Maya. Make the eyes one group and the head/body another and export them together in place. ZBrush should import them as one whole object that is separated into the polygroups you specified, which can be manipulated using partial visibility.

For a displacement tutorial see this thread.

If you export multiple parts of a model or scene from another application, you can import them into the SAME polymesh3D tool in ZBrush (provided that you haven’t added any subdivision levels). Here are the steps:

  1. Import part of your object into a “fresh” Polymesh3D tool. This will rescale and offset the imported mesh, and the transform data will be stored within the tool.

  2. Clone the tool. This will create a duplicate of it with the exact same transformation data.

  3. Import another part into this new tool. ZBrush will replace the original geometry with the new model, but will use the original transformation data.

Repeat 2 and 3 as necessary for all of the parts that you want to bring into ZBrush.

Now you have two (or more) tools that have been identically transformed. When drawn on the canvas, they will have the exact relative size and position that they had in the original application. This means that you can draw the first model and place a marker, then select the second model and use the same marker to draw it just by clicking on the marker.