Everytime I edit the object the settings change and I can´t edit them the same way, how can I change for the original settings (red circle)?
In the top image, the selected model is a PolyMesh3D object. The bottom image, the model is the Cylinder3D. They are totally different types of models.
A Cylinder3D, like the Sphere3D, Cube3D, Helix3D, etc. is a parametric object. This allows you to modify the parameters – the Initialize sub-palette’s settings – to change the numbers that the equation uses to generate the object. If you select each of those types of models in the Tool palette, you will see that the Initialize palette is different for each. It depends on the equation used to generate the model.
But a PolyMesh3D is not driven by math. Its polygons can be any any old layout at all. A parametric object can become a PolyMesh3D by clicking the Make PolyMesh3D button at the top of the Tool palette. But a PolyMesh3D cannot be turned back into the original parametric object. In other words, once you have clicked that Make PolyMesh3D button on your Cylinder3D it will not be possible to convert the resulting model back into the original Cylinder3D with all of its different parameters. But that’s not a big deal since you can just select a Cylinder3D and input the same numbers again to get exactly the same model.
In short, a primitive (parametric) object is an object generator. It’s used to create something that you will sculpt with. That’s all it is meant to do.
http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/primitives/
http://docs.pixologic.com/reference-guide/tool/primitive/types-of-primitive/
http://docs.pixologic.com/reference-guide/tool/polymesh/initialize/