I’m using ZB3, and followed the tutorial @ [http://www.zbrush.info/site/index.php/ZBrush_to_3ds_Max](http://www.zbrush.info/site/index.php/ZBrush_to_3ds_Max)
My object results in 4 UV areas, and when I export the Displacement Maps using the MD2 plugin, I get an error.
Any thoughts as to what might cause this?
-Sterling