ZBrushCentral

Enhanced version of Make PolyMesh3d Button

Here is a plugin button I scripted a few weeks ago. Maybe you’ll find it useful.

What does it do? Well, Under TOOL palette you’ll find an already useful button titled “Make PolyMesh3d”, which is used to convert a parametric model into a polymesh. As a polymesh, you can assign different UV systems, break it apart into polygroups and prepare the model for Deformation Projection in Projection Master.

This button does the same thing, then does more. It will copy and apply the current texture and material to the new polymesh AND display the new polymesh so as to replace the original parametric object in the exact same pose.

Unzip and put the MakePoly.zsc file in the Zdata\Zplugs directory.

Next time you boot ZBrush2 you will find a new button: “MakePoly3d” under the ZPlugIn, MISC UTILITIES group. Like other ZPlug buttons of this type, it can be dragged onto the interface.

MakePoly.zip

Any questions, just ask :smiley:

Sven

I have already posted a script to do this :)…but no plug-in.
with source…
Good work Sven.

cameyo

Thanks again Sven!!! I love the way you incorporate in as a plug-in… very easy and useful!

wenna

So is a zscript just a recording of key stokes and commands or do you have to actually micro program it somehow?

hi bill,

it can be both. You can record you actions and save them as a zscript. Or you can write a txt file script using the zscript language.

you can save and record thru the zscript menu. you can also print out or see a list of all zbrush commands thru the same menu so you can create your own.

a little better explaination this time I hope?

Thank you, Sven. :+1: 50.

thank you so much!!! do you know where i can find other USEFUL plug-ins like this one?? thanx again!

Andreseloy

thanx andreseloy, you’re right! :smiley:

right you are!!!

Aminuts is a huge huge fan of Svengali, Digits, tveyes, marcus_civus, cameyo!!! and some others!!!

Hey Sven, looking good. Does this work with tiled textures? The old Tiler zscript can turn tiled textures into ‘single’ textures, but only when they are unwrapped. A one stop shop would be great.

bonecradle…

with Map-It you can tile a texture on your model and create the texture from that one stop shopping. It’s alot of fun to play with!!!

Bonecradle,

I’m putting the finishing touches on a new update of the MapIt script that Aminuts is talking about. It expands the tiling capabilities and streamlines the process. I just need to finish up the documentation.

Keep an eye on the ZScript forum, perhaps sometime this week…:smiley:

Sven