Here is a plugin button I scripted a few weeks ago. Maybe you’ll find it useful.
What does it do? Well, Under TOOL palette you’ll find an already useful button titled “Make PolyMesh3d”, which is used to convert a parametric model into a polymesh. As a polymesh, you can assign different UV systems, break it apart into polygroups and prepare the model for Deformation Projection in Projection Master.
This button does the same thing, then does more. It will copy and apply the current texture and material to the new polymesh AND display the new polymesh so as to replace the original parametric object in the exact same pose.
Unzip and put the MakePoly.zsc file in the Zdata\Zplugs directory.
Next time you boot ZBrush2 you will find a new button: “MakePoly3d” under the ZPlugIn, MISC UTILITIES group. Like other ZPlug buttons of this type, it can be dragged onto the interface.
Any questions, just ask
Sven