ZBrushCentral

Engine coder needs art assets for testing

I am a programmer working on an engine with normal mapping capabilities. I’m at a point where I need to start testing the engine with normal-mapped models. I’ve looked at some site and managed to find *ONE free model with diffuse and texture maps. I do not want to have to pay since I only need models for internal testing of the renderer.

Does anyone have any normal mapped models laying around not being used that I can use for testing in my engine? Of course I wouldn’t use any models in a commercial product without the consent of the artist.

Anyone?

I don’t have Zbrush, otherwise I would just generate a few simple models myself for testing.

I don’t need diffuse textures. Although it would be nice, I just need to test how the normal mapping looks with normal maps generated from zbrush.

If anyone could let me use a model from one of their pet projects to test the rendering in my engine, I’d really appreciate it. I would need the 3d model in a universal format such as 3ds or obj along with the normal map and diffuse map if possible.

Can you give me some more information about what you’re working on? Is it a school project, professional project, etc? I might be able to help you out for the right cause.

This is for a videogame I am working on. I am an independent game developer working by myself. The videogame will be available as a free download so there won’t be any money earned from the game.

However, understand that I am asking for reference art for internal TESTING ONLY. Any art donated to me will be seen by me and only me. I plan to hire artists(most likely from this website) to do the actual art for the game. This is why I don’t need diffuse textures. In fact, it doesn’t even need to be good art! :wink: Although it would be nice to see some cool characters in the renderer, any kind of bulbous normal-mapped object would do. I simply need to work out any bugs in the shader program normal mapping code by testing it with different kinds of geometry and normal map detail.

I was a professional game artist for many years and still contribute to the industry. I have many normal mapped models I’ve created for various purposes, some not associated with any professional project. I’d be happy to let you use one for R&D as long you give me credit if you use the model for purposes of demonstration (like when you’re trying to get people to invest in your company or attract industry talent, etc.) Just credit for the model and map itself, not all your hard R&D work, of course.

Would this one work? It’s a demon head I built for an instructional normal mapping demo. The normal map is 2048x2048 and was designed to carry a lot of detail. I can fill the eye and neck holes if they give you problems – many in-game lighting schemes hate holes. I also have a diffuse for this one if you want it. :wink:

These are screen shots from Maya:

DemonHead_wNormalMap.jpg

Attachments

DemonHead.jpg

that’s perfect jbuck. I didnt want to mention it, but I really wanted a model with a face with a good amount of facial detail, so this will do just fine. :smiley:

yes, unless the mesh is double-sided and closed in, it would help if you could close up the eye and neck holes.

please contact me and let me know what’s the most convenient way for you to send this to me. I have yahoo, AIM, and you can email me at [email protected].

Thanks alot for your help jbuck!

Does anyone else have a model or two they can donate to help me out?