Egyptian Mage is a game character ready for action. Featuring 46.4k tris, two material slots, up to 4k textures, and glowy magic stuff!
Concept by the talented Hirbod Zamanfashami.
She is the first game character I’ve done for a personal project, and while it took longer than expected to complete, I’m happy with how it came out! I’ve learned a lot, made mistakes, and things will only get better!
Sculpted in ZBrush, additional modeling in Maya, textured in Substance Painter, lit and rendered in Marmoset Toolbag 3, with touchups in Photoshop.
Thanks to everyone who chimed in their feedback and help over the past few months. Really appreciate it! Hope everyone is staying safe and responsible out there!
Concept by Hirbod Zamanfashami.