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Efficient Method to Close a Non-Uniform Polygonal Topo Hole?

I am working on a concept piece to be 3d printed and the finished size it too big to be one print so I am splitting the model up in to smaller pieces which I’ll key and glue up after. I’m having an issue closing the empty space. Is there an efficient method to close this hole? I have to do this to all the pieces. Top image is the whole piece with the selected subtool of the second image.

effecientCloseWhole effecientClose

Hello @JDam1138,

I dont see a “hole” anywhere in your pictures to close. The bottom picture looks like an open 2d volume. You would need to model that into a closed 3d volume, or use Dynamesh or Live Boolean to fuse it to another closed volume.

:slightly_smiling_face:

Hi @JDam1138

You could pretty easily close this geometry with ZModeler > Edge > Close > Concave Hole.
In case the corners don’t line up as you’d like them to you could always use ZModeler > Edge > Bridge Edges to make the corner parts and then when only flat surfaces are left to fill in even use the old trusty Close Holes from Tool > Geometry > Close Holes.

As Spyndel said it could be easier if you used booleans for cutting your mesh. This way you would end up with solid watertight meshes straight away. Just create the 9 or 12 cubes that would serve as cutting pieces and create intersection booleans for example.

There are numerous ways to go about this.

cheers

I’ve tried using both ZModeler > Edge > Close > Concave and Tool > Geometry > Close Holes, neither work well in this case weirdly closes the geo which may be a topo issue, the model was imported from Houdini as an OBJ.

I did manage to do a Boolean’ version which seemed to work. It took a bit of toying around an a bunch of duplicates to get it working.

Thank you @RafalZelazo and @Spyndel for the assistance.

No problem @JDam1138 glad you’ve found your solution.
cheers