Hi there!
I’m using ZBrush to fix mesh problems of scanned objects, and here everything is fine… but now I have this texture with a wrong alignment (I think it’s an UV problem). I tried to export the texture with ZAppLink to Photoshop for working with clone tool, but when I come back in Zbrush the software crashes (I have already opened a thicket with the support). I can’t work directly on the texture file because it’s too complicated.
Any other way to fix this problem?
Thank you!!!