ZBrushCentral

Editing texture for scanned objects

Hi there!

I’m using ZBrush to fix mesh problems of scanned objects, and here everything is fine… but now I have this texture with a wrong alignment (I think it’s an UV problem). I tried to export the texture with ZAppLink to Photoshop for working with clone tool, but when I come back in Zbrush the software crashes (I have already opened a thicket with the support). I can’t work directly on the texture file because it’s too complicated. :confused:

Any other way to fix this problem?

Thank you!!!

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