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Edit Cylinder Profil with Splines

Hello, I am trying to model a column like this:

Screenshot 2023-07-27 145716

In 3dcoat it is possible to edit the cylinder profile simply by editing a spline.
Or in Blender I would use a curve in combination with the screw modifier.

In Zbrush I could only find the bend curve modifier to achieve similar results, however I find the approach from the other softwares mentioned much more convenient.
Is there any other way to edit the profile of cylinders in Zbrush?

Many thanks!

Hello @PhilippBuxbaum ,

You have several options here.

  1. Radial Symmetry will allow you to sculpt the radial contour of a cylinder. This would be similar to a pottery wheel.

  2. Curve Lathe is a dedicated brush specifically for this. It will allow you to draw out the profile of the shape , and then mirror the changes to the other side to create a mesh. To use this, disable symmetry and start at any point on an existing mesh, then start drawing the profile downward on the screen. The straight line that indicates the center should gently snap to a right angle towards the bottom, ensuring proper orientation of the mesh.

  3. The Curve> Curve Modifiers > Size function (disable the Intensity option) will allow you to control the size variation of the tube along a curve stroke with the Curve Falloff curve. So you could set a Curve Tube stroke to Stroke> Curve > As Line, then draw the curve by starting on any existing mesh. Increasing the Brush> Modifiers>Curve res slider will create a higher density mesh that is more responsive to changes in the defined curve.

Note: Both options 2 and 3 work with Curve strokes, which require you to begin a stroke on another mesh. So you would draw out your shape then use one of the split functions in the Subtool palette like Split Unmasked to split the mesh into its own Subtool. From there it would be a good idea to use Tool> Deformation> Unify to center the mesh in the world space.

  1. ZModeler can be used to low poly model exactly the contour that you want. To get those hard surface transitions in the shape eventually you may need to do this in order to make use of edge creasing. Otherwise any hard edged transitions will soften when you subdivide the mesh to smooth it.

Good luck! :slight_smile:

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